PhD. Researcher, MSc. Artificial intelligence, MA. Animation, BA. Architecture
PhD. Researcher, MSc. Artificial intelligence, MA. Animation, BA. Architecture
Technical Skills & Expertise
Machine Learning & Adaptive Systems
• Machine learning methods for adaptive and interactive systems
(scikit-learn, NumPy, pandas)
• Feature engineering, model selection, and model evaluation
Deep Learning
• Deep learning fundamentals for classification and sequence modelling
(PyTorch, TensorFlow, Keras)
• Training, fine-tuning, and performance analysis of neural models
Pattern Recognition & Signal-Based Interaction
• Pattern recognition for behavioural and physiological data (SciPy, MNE-Python, OpenCV)
• Signal preprocessing, feature extraction, and temporal analysis
Game Engines & Creative Technologies
• Unreal Engine and Unity for gameplay systems and prototyping (C#, Blueprints)
• TouchDesigner for real-time audiovisual interaction
• Python and MATLAB for data processing and experimental pipelines
XR & Interactive Systems Development
• VR/AR experience design and implementation
• Integration of sensing and interactive hardware
(Kinect, Leap Motion, Arduino, Raspberry Pi, eye-tracking systems)
Biosignal Acquisition & Analysis
• EEG data acquisition and analysis (MNE-Python, EEGLAB)
• Multimodal data integration (behavioural, eye-tracking, physiological signals)
A small moment from the game. More information coming soon.